Games, interactive activities, learning materials and methodological guidance for developing digital competences, media literacy and cybersecurity knowledge.
Choose resources for independent learning, youth work or educational activities. Each resource includes its purpose, audience, languages and access conditions.
Games and activities
YouTHinkMedia literacy activities
No registration
Four interactive activities explore real and AI-generated images, Instagram account credibility, memes and self-image on social media. Suitable for individual exploration or group discussion.
Code WeekEducational games and challenges
No registration
Five games: AI Detective, Algorithm Expedition, The Mysterious Message, Picture Code and Find the Bug. Activities develop logical thinking, understanding of algorithms, creativity and AI awareness.
Online courses
YouTHinkMedia literacy course for young people
Registration required
A learning environment with 17 scenarios on evaluating information, disinformation, social media influence and responsible technology use. Choose a course in your language.
CyberPhishCybersecurity and phishing awareness
Registration for practical activities
Learning materials on cyber threats, social engineering and phishing. Simulations offer opportunities to examine fraud scenarios and make decisions. Some learning materials are public; practical activities require an account.
FuseITMarketing and ICT competences course
Registration required
Learning materials on the relationship between marketing and information technologies and the digital competences involved. The course is hosted on Vilnius University’s open learning platform.
SparkDigiGirlsUnleash your creativity with technology
Registration required
A course on creative uses of digital technologies. Practical tasks encourage learners to explore technologies, develop ideas and create.
Methodological materials
YouTHinkGuidelines for organising media literacy learning
No registration
Methodological materials for educators and youth workers planning and facilitating media literacy activities.
SparkDigiGirlsEncouraging girls’ creativity: an e-guide
No registration
Recommendations for youth workers and mentors on encouraging girls’ creativity and interest in digital technologies.
SparkDigiGirlsHow to use the online learning programme
No registration
Concise methodological guidance for facilitators using the SparkDigiGirls online learning programme and materials.
SparkDigiGirlsDigital creativity curriculum
No registration
A curriculum for planning digital creativity activities. Its topics and learning directions can be adapted for work with young people.
CyberPhishCybersecurity curriculum
No registration
An extended curriculum on cybersecurity and phishing awareness, supporting the planning of topics, learning objectives and competences.
Prisijungusi LietuvaDigital literacy learning programmes
No registration
The Connected Lithuania project developed learning materials and methodological guidance for trainers across digital literacy programmes and modules. Expand the programme list below.
View programmes and modules
- 2020 · Spreadsheets for work and home – 6 academic hours
- 2020 · Staying safe online – 6 academic hours
- 2019 · Smarter online shopping and payments – 6 academic hours
- 2019 · Digital technologies for YOU: come, discover, learn – 18 academic hours
- 2019 · Collaboration for YOU. Communicate and share content online: Effective time management and communication – 6 academic hours
- 2019 · Collaboration for YOU. Communicate and share content online: Editing digital photos and sharing them safely – 6 academic hours
- 2019 · E-communities for YOU: Creating documents online and sharing them with others – 6 academic hours
- 2019 · E-communities for YOU: Be active, unique and entrepreneurial – 6 academic hours
- 2019 · Career opportunities for YOU: Innovative self-presentation – 6 academic hours
- 2019 · Creating presentations – 6 academic hours
- 2019 · Online public services for everyone – 6 academic hours
- 2019 · Planning leisure activities online – 6 academic hours
The PDF linked below is a sample from just one of these programmes: “Skaitmeninės technologijos TAU: ateik, sužinok, išmok” (Digital technologies for YOU: come, discover, learn), intended for beginners.
Resources open on the websites or learning platforms where they are hosted. Some courses require an account. Materials were developed at different times; older examples of software interfaces and electronic services may differ from current versions. Follow the authors’ usage and licence terms when adapting materials.