Resources

Games, interactive activities, learning materials and methodological guidance for developing digital competences, media literacy and cybersecurity knowledge.

Choose resources for independent learning, youth work or educational activities. Each resource includes its purpose, audience, languages and access conditions.

Games and activities

YouTHink logoYouTHink

Media literacy activities

No registration

Four interactive activities explore real and AI-generated images, Instagram account credibility, memes and self-image on social media. Suitable for individual exploration or group discussion.

Audience: Young people, educators and youth workers
Format: Interactive activities
Languages: LT, EN, IT, PT, SL

YouTHink logoCode Week

Educational games and challenges

No registration

Five games: AI Detective, Algorithm Expedition, The Mysterious Message, Picture Code and Find the Bug. Activities develop logical thinking, understanding of algorithms, creativity and AI awareness.

Audience: Children, school pupils, young people and activity facilitators
Format: Educational games
Languages: LT, EN, IT, PT, SL

Online courses

YouTHink logoYouTHink

Media literacy course for young people

A learning environment with 17 scenarios on evaluating information, disinformation, social media influence and responsible technology use. Choose a course in your language.

Audience: Young people aged 14–19 and professionals working with them
Format: Online course
Languages: LT, EN, IT, PT, SL, FR

CyberPhish logoCyberPhish

Cybersecurity and phishing awareness

Learning materials on cyber threats, social engineering and phishing. Simulations offer opportunities to examine fraud scenarios and make decisions. Some learning materials are public; practical activities require an account.

Audience: Students, educators, employees and other internet users
Format: Course and simulations
Languages: LT, EN, ET, LV, EL

FuseIT logoFuseIT

Marketing and ICT competences course

Learning materials on the relationship between marketing and information technologies and the digital competences involved. The course is hosted on Vilnius University’s open learning platform.

Audience: Students, graduates and marketing professionals
Format: Online course
Languages: LT, EN

SparkDigiGirls logoSparkDigiGirls

Unleash your creativity with technology

A course on creative uses of digital technologies. Practical tasks encourage learners to explore technologies, develop ideas and create.

Audience: Girls aged 15–18, educators and youth workers
Format: Online course
Languages: LT, EN, SL, PT, EL

Methodological materials

YouTHink logoYouTHink

Guidelines for organising media literacy learning

No registration

Methodological materials for educators and youth workers planning and facilitating media literacy activities.

Audience: Educators and professionals working with young people
Format: PDF publication
Languages: LT, EN

SparkDigiGirls logoSparkDigiGirls

Encouraging girls’ creativity: an e-guide

No registration

Recommendations for youth workers and mentors on encouraging girls’ creativity and interest in digital technologies.

Audience: Youth workers, mentors and educators
Format: PDF publication
Languages: LT, EN

SparkDigiGirls logoSparkDigiGirls

How to use the online learning programme

No registration

Concise methodological guidance for facilitators using the SparkDigiGirls online learning programme and materials.

Audience: Educators and activity facilitators
Format: PDF publication
Languages: LT, EN

SparkDigiGirls logoSparkDigiGirls

Digital creativity curriculum

No registration

A curriculum for planning digital creativity activities. Its topics and learning directions can be adapted for work with young people.

Audience: Educators, youth workers and curriculum designers
Format: Curriculum · PDF
Languages: LT, EN

CyberPhish logoCyberPhish

Cybersecurity curriculum

No registration

An extended curriculum on cybersecurity and phishing awareness, supporting the planning of topics, learning objectives and competences.

Audience: Educators and curriculum designers
Format: Curriculum · PDF
Languages: LT, EN

Prisijungusi Lietuva logoPrisijungusi Lietuva

Digital literacy learning programmes

No registration

The Connected Lithuania project developed learning materials and methodological guidance for trainers across digital literacy programmes and modules. Expand the programme list below.

Audience: Adults, educators and digital skills trainers
Format: Learning materials · PDF
Languages: LT

View programmes and modules
  • 2020 · Spreadsheets for work and home – 6 academic hours
  • 2020 · Staying safe online – 6 academic hours
  • 2019 · Smarter online shopping and payments – 6 academic hours
  • 2019 · Digital technologies for YOU: come, discover, learn – 18 academic hours
  • 2019 · Collaboration for YOU. Communicate and share content online: Effective time management and communication – 6 academic hours
  • 2019 · Collaboration for YOU. Communicate and share content online: Editing digital photos and sharing them safely – 6 academic hours
  • 2019 · E-communities for YOU: Creating documents online and sharing them with others – 6 academic hours
  • 2019 · E-communities for YOU: Be active, unique and entrepreneurial – 6 academic hours
  • 2019 · Career opportunities for YOU: Innovative self-presentation – 6 academic hours
  • 2019 · Creating presentations – 6 academic hours
  • 2019 · Online public services for everyone – 6 academic hours
  • 2019 · Planning leisure activities online – 6 academic hours

The PDF linked below is a sample from just one of these programmes: “Skaitmeninės technologijos TAU: ateik, sužinok, išmok” (Digital technologies for YOU: come, discover, learn), intended for beginners.

Resources open on the websites or learning platforms where they are hosted. Some courses require an account. Materials were developed at different times; older examples of software interfaces and electronic services may differ from current versions. Follow the authors’ usage and licence terms when adapting materials.